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About nidalnijm

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  • Birthday 03/27/1984

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    Game Development
  1. I am developing a game about Palestine Resistance

    Finaly accomplished another task of the roadmap towards the release of #FursanAlaqsaGame. I did remake the game's menu, and I am very proud of the results. This was done in Scaleform (Adobe Flash CS4) and 3dsmax, the code behind it is ActionScript (Flash) and Unreal Script (UE3). I hope you like it. https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/23-fursan-al-aqsa-updated-menu
  2. I am developing a game about Palestine Resistance

    Assalamu Alaykum Brothers, Some new updates here, I hope you all enjoy, Insha Allah. Fursan al-Aqsa Episode 1 Coming in May 10th 2020! Fursan al-Aqsa - Blades of Revenge Trailer You, Brave Hero! Get your knife and seek your revenge... The blood of the oppressed is calling you... Join the Resistance! Watch the trailer: https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/21-fursan-al-aqsa-blades-of-revenge-trailer Just a note about using DOOM and Metal Gear Characters: This is not copyrights infringement, because these 2 Characters are Free Unreal Tournament 3 Skin MODs available (for PC and PS3) on the web from many years. They are custom models created by GL&HF (Solid Snake) and skaa3w/skaa3z (DOOM Slayer). I will release them as free separated MOD to people install it (they won't be a part of the game's release package). What I have done is just adjust my game's scripts (created a custom mutator to change player's skeletal mesh) to allow anynone install ANY Custom UT3 Characters Skin, and even create their own skins.
  3. I am developing a game about Palestine Resistance

    #FursanAlaqsaGame - Updated Knife Kills System - WIP (Work in Progress) Now it's more Bloody, Gory, Cruel. It's more [at]MortalKombat #Fatality #NoMercy #FinishHim https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/knife-kills-system-update-work-in-progress
  4. I am developing a game about Palestine Resistance

    Assalamu Alaykum Brothers. I know there are almost two weeks without any updates, but be sure I am working, and VERY HARD to finish and release the first episode untill the end of this month. However, because I have published about my game on almost 100 sites, which I need to keep updated, I only publish whenever I have some significant updates. But here on twitter (https://twitter.com/UdkUltimate) and also on IndieDB (https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque) I always post at least a new screenshot of some feature I am developing/improving. From since my last update about the Weapons, I have done basically two things. I created a new custom AI Class especially for knife kills game mode. Now you can approach the enemy from behind without being spotted, however, if you touch the enemy, or stay a long time behind him, he will realize it and shoot at you. This was done mixing Kismet (the Blueprints of UE3) with UnrealScript. I even created a custom field of view to the enemy using a trigger volume. Also, I am remaking the Knife Kills System, with updated character animations and a brand new camera animation, on the best Mortal Kombat X style. It even has the X-Ray effect! I was thinking on releasing those test maps (with blue/white checkboard) from since last week, for people test the game, however, I think that these don't reflect the final game quality and may even harm this project. As I said before, I will ask a very small value (something like U$ 2.00) for each episode, because I am in strong need to earn some profit (my financial conditions are very bad at the moment). So it's for that reason that I prefeer release each episode on it's complete state, Insha Allah, with fully textured maps, animations, mission objectives, and so on, for making this game worth the price. I know that even for a small price like this, people want a complete product, a fully working game, not just a "developer" bugged version of the game. I hope you all understand the reason why I delayed a while the release of this game. Jazakom Allah Khayr for all this support and interest on my game. Cheers and until next update!
  5. I am developing a game about Palestine Resistance

    Fursan al-Aqsa Dev Blog #9 - Making-Off Weapons and Projectile Physics In this article I discuss the technical details of how I created the weapons of my game, and how I did the physics simulations for the projectiles using Unreal Script. https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/features/fursan-al-aqsa-dev-blog-9-making-off-weapons-and-projectile-physics
  6. I am developing a game about Palestine Resistance

    Jazak Allah Alf Khayr Brother, Tahyat! Yes, I will Insha Allah develop this game until the end, as I am working on this game from since 2017. However, this project trully started in 2015, on another game project I have done, porting Unreal Engine 3 to Playstation 3 and Xbox360: http://wololo.net/2019/09/24/a-look-at-udk-ultimate-a-modified-unreal-engine-3-sdk-with-support-for-exporting-to-hacked-ps3-and-xbox-360-consoles-recently-beefed-up-with-ps3hen-support-and-main-developer-to-soon-showcase-an-or/ I dont like the idea of crowdfunding, because I don't like to work under pressure, and I don't feel comfortable taking people's money in advance, even if it is from my muslim brothers (donations). I would like to make this game free for the sake of Allah and raising awareness about the Palestine Cause, however, la hawla wa la quat ila billah, I need to earn some profit from this game, at least to cover my development costs (as I have a wife and little daughter to take care). The way to monetize this game, will be, Insha Allah, releasing it into Episodes, each episodes will have many maps, skins, weapons and game modes (including single player and split screen local multiplayer). I plan to relase each episode by a small value, something like U$ 1.99, or U$ 2.49 (I am still going to decide). Praise be to Allah, I have got a lot of friends, from both muslims, and non muslims, who are following my game, want to play my game, and want to support me, Insha Allah. About music in the game, I know brother about this. I know that the true Jihad Nasheeds, are those made by the mujahideen without any musical instruments, which are 100% Halal. However, about Video Games (Animated Pictures), there are some specific rullings. The marjority of the Scholars of Islam are unanimously agreed that if the good things on games (animated movies, cartoons and so on) overweight the bad effects of drawing living souls (because drawing living things is also haram) and music, it is ok. I am sure the good things on my game Fursan al-Aqsa overweight the bad (and haram things), because it is a game that invit e youth for Jihad, it raises awareness of the Opression Zionists do against innocent people in Palestine, it remembers that we muslims must protect al-Aqsa Masjid with our blood and souls, it reminds youth about Jannah, it even call non muslims to know about the courage and bravery of Muslims, it shows that we muslims are not terrorists, rather, we fight against Zionist Terrorism, which kills children and women. So for this reason, and other ones, I will stick with these traditional musics about Palestine Intifada, even though they are not 100% halal. -------------------------------------------------------------- Fursan al-Aqsa Episode 0 Weapons Sharpen your Knife, lock and load your Gun, prepare yourself for the Battle. Holy War begins in March 2020. Select your path towards Victory or Martyrdom, because the Houris (Maidens of Paradise) are waiting you. Video: http://tiny.cc/mrnbkz
  7. I am developing a game about Palestine Resistance

    Hello guys! Just want to show off here something cool I created. A cool HeadShots Counter for the Special Ops Mode. The basic tech behind it is very simple. On the UnrealScript Class that control the enemy behaviour, I created a boolean variable called HeadShot. Then on the TakeDamage Event of the enemy UnrealScript Class I created a small function to detect which bone of the skeleton was hit by the weapon projectile (in case Head and Neck Bones). So whenever the weapon projectile hits the Head or Neck Bones, the boolean variable HeadShot is set to true (it begins the code as false). And then on Kismet there is a node which can read object properties (variables). So I simply added this node to read the variable HeadShot value, and if its true, I made increment in 1 another variable (kismet variable) which is the HeadShot Counter. So that means, each time the player shoots the head of the enemy. the HeadShot Counter will increment in one, so the player performs 3 headhsots on the enemy, the HeadShotCounter will be 3. Next step is add another counter to count total number of enemies on map. It begins by counting all enemies an add them to an array, and then add an event (Enemy Death), and each time this even occurs, one enemy will be removed fromt the array (ObjectList). So whenever this array becomes empty, that means we killed all enemyes. And after killing all the enemies, then we go there and check for the value of HeadShotsCounter variable. If I want the player to perform at least 10 HeadShots, I need to check if this variable is >= (bigger or equal) than 10. If yes, then the mission is accomplished. If it is < (less) than 10, then mission failed. It's that simple! Cheers!
  8. I am developing a game about Palestine Resistance

    #FursanAlaqsaGame meets [at]MortalKombat! Can you guess what I am planning next to my game? Cheers! #Blood #KnifeKills #FinishHim #FlawlessVictory #Fatality
  9. I am developing a game about Palestine Resistance

    Fursan al-Aqsa Dev Blog #8 - Enhanced Artificial Intelligence for Enemies In this article I discuss the technical details of how I created various AI algorithms for my game entirely in Kismet, the Visual Programming Language of Unreal Engine 3. https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/news/fursan-al-aqsa-dev-blog-8-enhanced-artificial-intelligence-for-enemies
  10. I am developing a game about Palestine Resistance

    Fursan al-Aqsa - Enemies AI Update https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/18-fursan-al-aqsa-enemies-ai-update This video shows the updated enemies AI in action, alongside the preview of a very fun new game mode: "Blow Them Up" Let's frag! In the next post I will reveal the tech detail of this new AI system I created using Kismet, the Visual Programming Language of Unreal Engine 3. Cheers!
  11. I am developing a game about Palestine Resistance

    Fursan al-Aqsa Dev Blog #7 - Making Off SplitScreen Multiplayer In this article I discuss the technical details of how I implemented the Multiplayer with SplitScreen for my game. https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/news/fursan-al-aqsa-dev-blog-7-making-off-splitscreen-multiplayer It's worth a reading :D
  12. I am developing a game about Palestine Resistance

    Multiplayer SplitScreen and all its glory running on Xbox 360 RGH: https://indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/16-fursan-al-aqsa-xbox360-multiplayer1
  13. I am developing a game about Palestine Resistance

    Do you Remember? Who misses that Golden Era? Multiplayer Madness is Back on Fursan al-Aqsa! The mayhem is coming soon to PC, PS3, Xbox360...
  14. I am developing a game about Palestine Resistance

    Fursan al-Aqsa Split Screen Multiplayer on Playstation 3 https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/ps3-multiplayer-fursan-al-aqsa
  15. I am developing a game about Palestine Resistance

    Fursan al-Aqsa Dev Blog #6 - Updated Models for IDF Soldiers This article shows a small gameplay test of the new Updated Models for israeli Soldiers running on Playstation 3, and a small "Behind the Scenes" of the creation of the new IDF Models: https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/news/fursan-al-aqsa-dev-blog-6-updated-models-for-idf-soldiers